
Here I should also mention that people listens to what you say (or not say in some cases) and remembers it. Gameplay: Playing the game on a PC is a breeze - a lot of effort has gone into making sure you only need the movement keys and the mouse to play the game - the inventory is only accessed when needed and everything is lined up in a very straightforward way, from responses to actions. This is in some ways a weak point - the game doesn't become so much of an RPG as an interactive film, but luckily, Lee is interesting enough so you don't loose interest in him. The protagonist: As in many other games, it is not possible to make your own character - you play as the former university teacher Lee Everett, starting out on his way to prison.

The story that plays out is very character driven, and it is more important to interact the right way with the right person than finding a Big F_cking Gun to mow down zombies with. Anyways, ok demo, but I'll check back when the whole thing's out.The Walking Dead - The Game goes back to the zombie genre's roots, and turns the zombies into sources of horror instead of gun targets - that is what I think might be the most important aspect of this game, since there are no hordes a la Left 4 Dead to gun down. Also, the next time trailer was quite interesting, and seems that the full episode might hold some promise (whether all of the situations will actually happen, I will have to find out for myself). However, I didn't spot too many grammatical or spelling errors, so that's always a plus (though for the full version, I recommend going back and revising a bit). I don't mind having un-likeable characters in the series (especially in one such as The Walking Dead), but having a major character that you start off with (in this case, your brother), is a bit of an odd choice. I'll be honest, Stephen seemed like kind of a dick for the time we've been with him. It kind of turns people off when they have to click continue over and over again (especially at the start!) It's a demo, so I won't judge the amount of choices or the length. Though I don't see a problem with you doing them, I would rather you put them at the end, or possibly just make it one long line of text describing every credit. It got off to a bad start with the opening credits, to be honest.

I see you have a story to tell, and I'm sure that the full episode will explore it deeply, but the demo didn't really cut it for me. "That was a scream!" You answer." Sorry, I just had to post that, made me laugh pretty hard.
