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This is similar to the system used by games like Planetside, Unreal Tournament and the original Tribes games. Pressing the "V" key brings up a list of commands to send a voice message to your team and/or the enemy. One of the most popular ways to communicate in the game is through the VGS, a system of voice commands.
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At the end of the match players will be shown a Summary screen with their score and accolade accumulation during that match and a performance comparable to other players in the match. Credits are earned based on damage dealt to enemy Players and Accolades. This is to encourage players to invest in the game by spending real money without making the game 'pay-to-win'.ĭuring matches the players can earn credits to spend on Call-Ins, Vehicles or upgrading Base Assets such as Base Turrents, Radar Sensor and Generator. Purely cosmetic items, such as skins and voice packs, are available to purchase for Gold only.
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Simply select the desired weapon from the 'Modify Classes' page and you will equip it no matter what class you are using. Players who are unsure about spending credits/XP can now test weapons in the training map Target Practice. Experience can be shared between classes as all Experience goes in to a general pool to be spent. The rate at which experience is earned can be increased by purchasing Boosters or VIP status. Upgrades are available for each piece of Class specific Equipment which cost XP. Currently a player can swap classes at will during respawn or at an inventory station. The game uses a freemium payment system where players pay to unlock classes or new class weapons via in-game earned experience points (XP) or purchased Tribes Gold. In short i'll let anyone know that Tribes Ascend has gotten a P.T.S Update ( Playable Testing Servers ) and HI-Rez has reworked the entire game and Re-Balanced every weapon removed the classes and switched them to a Light, Medium, and Heavy type and much more (For anyone reading please note that the current information is kinda outdated.
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